Alleviated by following features of some distributed systems
- In most systems objects change slowly, so names live for a long
time, and are created infrequently
- If address of an object is wrong, it causes an error. Address user can recover if it assumes one of the possible problems is inconsistent information.
- Obsolete information can be fixed by addressed object leaving
redirection pointers. Equivalent to leaving a forwarding address to new home.
However, there are always systems which break these assumptions eg
highly dynamic distributed object system, creating lots of objects and
names and deleting lots of names.
Ian Wakeman
2005-02-22